OA / FILM 010RAVEN202600:00:00

CLIENT
RAVEN
SCOPE
PRODUCT FILM
FORMAT
SHORT FILM
FIELD
WEARABLE DESIGN

THE PROBLEM / FILM WHAT HAPPENS BEHIND THE LENS

Wearable glasses present a visual problem: the experience happens inside a frame the audience cannot enter. A conventional demonstration can explain the object while missing the feeling of using it.

The film introduces Raven Prism as a new way of seeing without burying the idea beneath specifications. The challenge was translation—turning an invisible experience into a physical, emotional and cinematic one.

Raven Prism glasses in a sculptural three-quarter product view
01 / EYE

Start where the experience starts: the eye.

Before hardware, there is a pupil, a blink and the instinct to look closer.

02 / SENSATION

Make perception physical.

Macro detail, optical shifts and hard cuts turn an experience hidden behind the lens into something the audience can feel.

03 / OBJECT

Make the glasses earn their entrance.

The product arrives in fragments, after the tension is built. Its form closes the question raised by the eye.

THE SYSTEM / EYE · SENSATION · OBJECT

The film moves from the body, through an altered field of vision, to the glasses themselves. Each cut brings the unseen experience closer to the surface.

01 / FIRST IMAGETHE EYEBODY BEFORE HARDWARE
02 / PRESSUREOPTICALLIGHT · SCALE · DISTORTION
03 / EDITWITHHOLDTENSION BEFORE PRODUCT
04 / LAST IMAGERAVENTHE GLASSES LAND

PROJECT / CONTEXT

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